
Report from 27 days ago
Flick runs a web app for making AI‑assisted short films end‑to‑end. Creators work on an infinite canvas of connected nodes (script, characters, shots, assets) with a chat‑like editor to iterate non‑linearly, and the product integrates multiple text/image/video models with style and identity tools to keep characters and lighting consistent across scenes flick.art. The goal is to handle story → shot generation → editing/post in one place rather than stitching separate tools together YC profile.
The site publishes example shorts and remixable canvases in a Studio, and the team is building an invite‑only/residency community; they cite several AI short films produced weekly and four completed shorts with festival awards. Their approach to visual/character coherence draws on a cofounder’s SIGGRAPH work on pipelines for consistency flick.art YC profile SIGGRAPH.
Top-down context:
For context, global movie production & distribution is ~US$130B (2024), VFX is ~US$10.7B, and video‑editing software is ~US$2.29B; estimates for “AI in film” range from ~US$1.8B to smaller niche scopes depending on definition IBISWorld IMARC Straits Research Market.us Dimension MR.
Bottom-up calculation:
Anchor SAM to the categories where Flick is most likely to capture software spend: video‑editing software (~US$2.3B) plus AI‑in‑film tooling (~US$1.8B) ≈ ~US$4.1B today, with optional upside from a small slice of VFX tooling budgets Straits Research Market.us IMARC.
Assumptions: