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Pingo AI

AI companion that helps you learn languages

Summer 2025active2025Website
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Report from 19 days ago

What do they actually do

Pingo AI is a mobile language‑learning app (iOS and Android) built around spoken, scenario‑based conversations. Learners choose either a guided Tutor Mode for step‑by‑step lessons or an open Roleplay/Conversation Mode for real‑life scenarios (travel, work, social). After each session, the app shows a transcript with phrase‑level feedback (pronunciation, grammar, relevancy, vocabulary) and optional flashcards from the words you used Pingo site, App Store, Google Play.

Today the app advertises 200+ conversation scenarios and supports many target languages (the site and store pages list on the order of 15–25, with new ones added over time). The core product is subscription‑based (“Pingo AI Unlimited”) with monthly and yearly plans; an Apple listing shows $14.99/month with regional variation Pingo site, App Store pricing. The team has publicly cited fast early usage and revenue growth (e.g., ~300K+ users and ~$200K MRR at launch), and store pages show substantial installs and reviews, though detailed engagement metrics aren’t public YC, Google Play.

Near‑term work focuses on expanding language coverage, improving beginner support, extending conversation length and hands‑free/immersive modes, upgrading speech recognition and feedback accuracy, building persistent memory/personalization, and reducing latency for real‑time conversations. These priorities show up in release notes, public reviews, and hiring posts App Store, job posting, YC.

Who are their target customer(s)

  • Travelers preparing for trips: They need to rehearse ordering, directions, and hotel/airport conversations without a partner; short, realistic voice drills help, but paywalls and recognition errors can interrupt practice Pingo site, Google Play.
  • Intermediate learners who prefer speaking over drills: They want an adaptive conversation partner that remembers mistakes; many apps give shallow feedback or reset context, so persistent memory and targeted corrections are key Pingo site, YC, job posting.
  • Absolute beginners needing guided help: They struggle to sustain open conversation and need scaffolded prompts and simpler vocabulary; mishearing by ASR can make feedback confusing Learn English page, App Store.
  • Busy professionals practicing work/social scenarios: They want reliable, hands‑free sessions that fit into short breaks; short session limits, lag, and transcription errors reduce usefulness App Store, job posting.
  • Price‑sensitive trial users considering subscription: They try a few conversations but hit a paywall; if ASR/feedback feels unreliable for the price, they churn before subscribing App Store pricing, Google Play.

How would they acquire their first 10, 50, and 100 customers

  • First 10: Invite friends, colleagues, and YC/angel contacts to an invite‑only beta with temporary unlimited access in exchange for recorded sessions and 30–60 minute interviews; use transcripts to prioritize ASR/UX fixes before broad release YC.
  • First 50: Seed communities via language meetups, university departments, and Reddit/Facebook groups with founder‑led demo nights; offer extended trials for a short feedback checklist and public reviews to build early proof Pingo site, Google Play reviews.
  • First 100: Run tightly targeted Apple Search Ads and short‑form video ads showing a 30s role‑play → transcript → correction; add one‑click referrals granting a free conversation to both parties and A/B test trial length and paywall timing to maximize paid conversion App Store pricing.

What is the rough total addressable market

Top-down context:

Analyst estimates put online language learning around ~$22.1B in 2024 and language‑learning apps around ~$6.34B in 2024; Pingo competes most directly in the consumer apps segment Grand View Research, StraitsResearch.

Bottom-up calculation:

Using Pingo’s listed $14.99/month price as a proxy ARPPU, $63.4M/year (≈1% of the ~$6.34B apps market) implies roughly 352K monthly‑equivalent paying subscribers; $6.34M/year (0.1%) is ~35K, and $317M/year (5%) is ~1.76M payers StraitsResearch, App Store pricing.

Assumptions:

  • Consumer apps market (~$6.34B) is the relevant SAM for Pingo’s current product and pricing.
  • ARPPU approximated by $14.99/month based on Apple listing; regional pricing varies.
  • Market share scenarios (0.1%–5%) reflect a fragmented consumer app market with multiple large incumbents.

Who are some of their notable competitors

  • Duolingo: Mass‑market course app that added AI chat/roleplay (Duolingo Max). Overlaps on bite‑size speaking practice but is broader in lesson types and less focused on detailed pronunciation scoring and long‑term learner memory Wirecutter, Memrise blog.
  • Mondly: Offers scenario‑based lessons with an AI chatbot and speech recognition. Similar to travel/social roleplays, but reviews note scripted feel and mixed ASR quality, positioning it as a nearer competitor on short scenarios rather than deep personalization review 1, review 2.
  • ELSA Speak: Pronunciation‑first app with detailed, immediate feedback for English. Competes for learners prioritizing accurate pronunciation, but doesn’t provide broad multi‑language conversational roleplays ELSA analyzer, academic review.
  • Speechling: Speaking‑centric platform pairing recorded exercises with human coach corrections and speaking history. Overlaps on speaking practice and review tools but relies more on human correction than fully AI‑driven, in‑app roleplays homepage, review.
  • italki: Marketplace for 1:1 human tutors and conversation lessons (pay‑per‑lesson). Competes for users who want real human conversation and personalized lesson plans rather than an always‑available AI partner platform overview.